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13 Minutes The Cuban Missile Crisis Colour_Green a hand of three new

SKU 44519023581
4.4
Description

a hand of three new command cards lets you add a unique touch to your overarching strategies

Athonian Tunnel Rats

but unless they were one of the seven of the King's Guard

Playing Personally Incorrect is a way to connect

13 Minutes The Cuban Missile Crisis Colour_Green a hand of three new13 Minutes: The Cuban Missile Crisis is a card driven microgame with tough decisions. Playing as either Kennedy or Khrushchev, your aim is to exit the Cuban Missile Crisis as the most powerful superpower. During the game you play only five strategy cards that you use to place Influence on battlegrounds to score majorities or manipulate battlegrounds. Each card you play turns into a new battleground, so the "world map" is ever changing. Be careful

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